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Generating High-Resolution graphics can be done according to three methods
The tutorials presented here describe the basic techniques used for the three methods. These techniques can be applied to raytracing and fractals rendering, as developed in the other sections of the Mandelbrot Dazibao.
| Preliminary | Quick-Basic best-practices Ffix, DOS interrupts, standard mouse, libraries and modules |
| Lesson 1 | True Colour bitmaps How to use the bitmaps as unlimited virtual screens |
| Lesson 2 | Vesa/SVGA True Colour modes No limit in terms of screen size and resolution |
| Lesson 3 | Mouse programming in SVGA modes Drive your programs with the polling mouse technique |
| Lesson 4 | Bresenham's algorithms Fast lines and circles programming - A reference in terms of optimisation |
| Lesson 5 | The HSV colorspace The key to professional true-colour graphics |
| Lesson 6 | Perlin Noise Part 1 Get into the details of Ken Perlin's magic formulas |
| Lesson 7 | Perlin Noise Part 2 Programs, applications and references |
© The Mandelbrot Dazibao - 2002/2004 |
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