Computer graphics tutorials

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Generating High-Resolution graphics can be done according to three methods

The tutorials presented here describe the basic techniques used for the three methods. These techniques can be applied to raytracing and fractals rendering, as developed in the other sections of the Mandelbrot Dazibao.

Preliminary Quick-Basic best-practices
Ffix, DOS interrupts, standard mouse, libraries and modules

Lesson 1 True Colour bitmaps
How to use the bitmaps as unlimited virtual screens
Lesson 2 Vesa/SVGA True Colour modes
No limit in terms of screen size and resolution
Lesson 3 Mouse programming in SVGA modes
Drive your programs with the polling mouse technique
Lesson 4 Bresenham's algorithms
Fast lines and circles programming - A reference in terms of optimisation
Lesson 5 The HSV colorspace
The key to professional true-colour graphics
Lesson 6 Perlin Noise Part 1
Get into the details of Ken Perlin's magic formulas
Lesson 7 Perlin Noise Part 2
Programs, applications and references

© The Mandelbrot Dazibao - 2002/2004